Indiana & U

Web application that provides virtually accessible spaces for IU students to improve and maintain their mental health.

Web application that provides virtually accessible spaces for IU students to improve and maintain their mental health.

MY ROLE

I conducted initial and competitor research, and designed a portion of the various prototypes.

MY ROLE

I conducted initial and competitor research, and designed a portion of the various prototypes.

TEAM

Amrita Datta, Michael Dukes, Joanna Schweiger, Scott Shimala, Ashley Wilkeson

TEAM

Amrita Datta, Michael Dukes, Joanna Schweiger, Scott Shimala, Ashley Wilkeson

TOOLS

Figma, Miro, Whiteboard

TOOLS

Figma, Miro, Whiteboard

TIMELINE

Mar. - Apr. 2023

TIMELINE

Mar. - Apr. 2023

Overview

Indiana & U is a student-centered, interactive platform that supports students from every walk of life to connect to their campus and peers.  I&U can be thought of as a gamified version of campus, accessible from your desktop or laptop anywhere in the world.

Students create avatars that they use to interact with the virtual campus and those around them.  They can meet others that have similar interests, join virtual job fairs, or enjoy some downtime in a virtual meditation room. With user- and faculty-created rooms, events, and forums the possibilities are endless! 

Our Process

1

Research

Research

Problem Statement

Competitor Analysis

User Survey

2

Synthesis

Synthesis

Personas

Requirements

3

Ideation

Ideation

Idea 1: Desktop

User Flow

Idea 2: Mobile

4

Prototype

Prototype

Paper Prototype

+User Testing

Mid-Fidelity Prototype

5

Testing

Testing

Test Results

Recommendations

Research

Because of the complex nature of this problem, we conducted various primary and secondary research in order to determine the best direction for our application

What was the problem?

45% of college students experience high levels of stress ¹

45% of college students experience high levels of stress ¹

Higher academic stress leads to decreases in mental health ²

Higher academic stress leads to decreases in mental health ²

Students may not be accustomed to the fast-paced, professional environment of college

Solving these issues is a challenge due to evolving student roles and stressors. Initiatives like Indiana University's mental health plan and 'IU 2030' are attempting to address these issues.

Solving these issues is a challenge due to evolving student roles and stressors. Initiatives like Indiana University's mental health plan and 'IU 2030' are attempting to address these issues.

This presents an opportunity to create an interactive virtual space that promotes collaboration, communication, and a sense of community among students and faculty while supporting academic success and mental health. This aligns with Indiana University's strategic plan and mental health initiatives, enhancing accessibility and inclusiveness on campus.

This presents an opportunity to create an interactive virtual space that promotes collaboration, communication, and a sense of community among students and faculty while supporting academic success and mental health. This aligns with Indiana University's strategic plan and mental health initiatives, enhancing accessibility and inclusiveness on campus.

Competitor Analysis

In order to better understand the current market of virtually accessible spaces, we decided to find different applications that envisioned how our product would operate. We researched half a dozen similar applications, and I conducted a SWOT analysis on four of them.

These applications provide elements of what we were envisioning, but we were unable to find any products that provide everything in one place, and were designed with the college student experience in mind. 

Our envisioned product bridges the gap between existing tools that support aspects of student life and resources tailored to college students' specific needs.

User Survey

Following our identification of the problem space, we conducted a survey of 11 individuals aged 19-30, which were undergraduate college students. We explored ways in which they currently connect with their campus as well as how they take mental breaks and connect with others. The survey consisted of multiple short response questions through Google Forms, which were then analyzed to identify similarities and trends among our users.

Synthesis

Personas

Using this data, we created two personas to create empathy and guide our design decisions.

Requirements

We synthesized our findings into actionable steps to guide the direction of our application.

1

Include an open forum to discuss college information and a one-stop spot to receive news about IU campuses

1

Include an open forum to discuss college information and a one-stop spot to receive news about IU campuses

2

Have the ability to create rooms that focus on yoga, meditation, video games, etc.  

2

Have the ability to create rooms that focus on yoga, meditation, video games, etc.  

3

Use a visual system that informs folks about job-fairs and alumni connections, extracurricular activities and sporting events.  

3

Use a visual system that informs folks about job-fairs and alumni connections, extracurricular activities and sporting events.  

4

Have a gamified version of the person moving around on campus, finding a friend, ability to access rooms to learn about the classes in session.  

4

Have a gamified version of the person moving around on campus, finding a friend, ability to access rooms to learn about the classes in session.  

5

Ability to express user emotion (avatar facial expression, emojis, etc.).

5

Ability to express user emotion (avatar facial expression, emojis, etc.).

6

Help students receive mental health breaks.  

6

Help students receive mental health breaks.  

Ideation

Following our requirements, decided to design two different interaction systems that could adequately meet these requirements and solve our problem space.

System 1: Desktop Application

The first system was designed as a desktop application, integrated into One.IU, which is the main student hub for IU students. Our application contains social elements like a friends list and forum, connects users with campus news and a map, and offers virtual spaces for events and interactions, such as a meditation room.

User Flow

A storyboard for the desktop version of the application

System 2: Mobile Applications

System 2: Mobile Applications

Our second system integrates both a smartphone application and smartwatch application. These serve as more convenient solutions for students on the go.

Smartphone Application

Smartwatch Application

Storyboard for watch prototype

Prototyping

Paper Prototype

Following our decision on our system design, we created and tested a paper prototype. We executed these steps to ensure a comprehensive validation of our system design and to guarantee a seamless transition from the theoretical concept to a practical implementation.

User Testing - Paper Prototype

  • Convenience sampling was used to collect qualitative feedback from the target demographic for the I&U project.

  • Participants were presented with a prototype in a slide deck format and encouraged to provide feedback while a team member guided the observation.

  • The findings were categorized into 'General' and 'Screen-Specific' categories, leading to four key recommendations for the next iteration of the project.

I&U needs to integrate a way to add favorites, deepen interaction with friends, and edit privacy settings.

Consistent breadcrumbs and a back button should be used. 

The calendar warrants its own tab, rather than being embedded within the notifications tab.

Scroll bars should be added once the screens are built out and contain more information.

Mid-Fidelity Prototype

Taking feedback from our prototypes into consideration and collaborating on our approach to the next iteration of I&U, we moved on to creating a dynamic prototype.

Key Features:

Account Creation

Account Creation

On first-time setup, users are prompted to create an account including entering personal information, a username, creating an avatar, and letting I&U know what they're interested in.

Home Page/Recommended

Home Page/Recommended

After account creation or upon subsequent logins, users are directed to the page above. It gives an overview of what's going on around campus and suggests clubs, forums, and friends they might be interested in.

Clubs and Organizations

Clubs and Organizations

In this tab, users can join recommended clubs or search for clubs or organizations that they are interested in. They can also view the clubs and organizations that they are a part of.

News

Here, users can view recent news articles related to IUPUI and other IU campuses.

Forums

An overview of the Forums page. Users can select from different categories of forums, such as "How To's", or access their favorited forums to interact with other students faster and easier.

Friends

The Friends tab has two different sections. The left section shows users' current friends, and the ability to view their profiles, while the right section shows people from your current classes that you can add as friends, as well as people near your current location that you can add as well.

Calendar

The Calendar shows a monthly calendar view for special events as well as users' class schedules. The bottom section shows important IU events that students might be interested in adding to their calendar.

Campus Map

The Campus Map is a bird's eye view of a user's current IU campus. In this image, it's IUPUI. Each building is labeled, and users can see where their friends are located from their avatars.

Testing

User Testing - Mid-Fidelity Prototype

After creating our dynamic prototype in Figma, we conducted user testing to gather feedback on improvements that need to be made in the next iteration of our design.

6 PARTICIPANTS

4 Females, 2 Males, Ages 21-24, found using convenience sampling on the IUPUI campus

6 PARTICIPANTS

4 Females, 2 Males, Ages 21-24, found using convenience sampling on the IUPUI campus

4 TASKS

were created based on the requirements of our product

4 TASKS

were created based on the requirements of our product

10-15 MIN SESSIONS

were conducted online, using the participants' computers

10-15 MIN SESSIONS

were conducted online, using the participants' computers

Results

Through our analysis, we were able to identify six common themes in the data.

1

90% of users were confused when finding a specific friend and forum

2

100% of users would like to search for and add friends and see a friend’s status and location

3

50% of users would like to customize their avatar and control it's visibility

4

50% of users had trouble navigating in the Campus Map section

5

100% of users had some confusion about how to access their badges

6

100% of users would like more features in the meditation room

Recommendations

Some key recommendations we should implement for the next iteration of the design, ordered from most to least important

1

Ensure data elements that crossover between screens match in the next design iteration.

1

Ensure data elements that crossover between screens match in the next design iteration.

1

A short tutorial for first time users or question mark icons near each section would clarify how to navigate and use the program. 

1

A short tutorial for first time users or question mark icons near each section would clarify how to navigate and use the program. 

1

Add functionality to find and add friends and set a status.

1

Add functionality to find and add friends and set a status.

1

Add a chat icon to the sidebar for a direct link to chat with friends and would show if the friend was online, their status, and location.

1

Add a chat icon to the sidebar for a direct link to chat with friends and would show if the friend was online, their status, and location.

1

Build out example screens for individual friends, clubs, forums, and avatar customization.

1

Build out example screens for individual friends, clubs, forums, and avatar customization.

1

Link “Avatar Location” in the sidebar to the Campus Map to create a direct link for the user to see where their avatar is on the Campus  Map. 

1

Link “Avatar Location” in the sidebar to the Campus Map to create a direct link for the user to see where their avatar is on the Campus  Map. 

1

Directly link more elements to their respective screens. For example: profile image to profile screen.

1

Directly link more elements to their respective screens. For example: profile image to profile screen.

1

Add a “back” button to each screen. 

1

Add a “back” button to each screen. 

1

I&U logo should be linked to the “Recommended” screen, which we consider to be the “home” screen. 

1

I&U logo should be linked to the “Recommended” screen, which we consider to be the “home” screen. 

1

Explore adding a feature to turn sound on/off and be able to select different environments for the meditation room.

1

Explore adding a feature to turn sound on/off and be able to select different environments for the meditation room.

View the full prototype!

Reflection

What worked?

  1. Teamwork makes the dream work! Our team was very communicative during the entire process, allowing us to easily designate tasks to work on separately.

  2. Our user research was solid. In the short time allotted for this project, we were able to conduct multiple usability sessions and a few iterations of the design.

  3. We received extra credit for "Excellence in a Team Submission"! We were so proud to receive this honor.

What didn't work?

  1. We were assigned to create designs for multiple devices, spreading our focus a bit thin. If this were a commercial product, we would have focused on two devices (desktop and phone) rather than a third, at least to start out.

Meet the Team!

Ashley Wilkeson

awilkeso@iu.edu

Amrita Datta
amdatta@iu.edu

Scott Shimala
sshimal@iu.edu

Michael Dukes

midukes@iu.edu

Joanna
Schweiger

joaschwe@iu.edu

BACK TO TOP

Made with a computer by Michael Dukes

Made with a computer by Michael Dukes